Sobre este script
Best Client para Murder Mystery 2 (MM2) reúne Auto Farm Coins, funciones de combate y ESP. El foco principal es el farmeo de monedas: Auto Farm Coins automatiza esa actividad repetitiva, por lo que el hub resulta una opción para quienes priorizan el farmeo en MM2. Las demás herramientas están reunidas en el mismo conjunto.
Sheriff Aimbot aporta la parte de ayuda al apuntado. Murderer Aura y HvH también figuran entre las funciones de combate, mientras que ESP proporciona información visual. Así, Best Client puede compararse por varias tareas de Murder Mystery 2: farmeo de monedas, apuntado e información adicional durante la partida.
Los ajustes de interfaz permiten cambiar la presentación del menú. Best Client se presenta como sin clave, sin un paso separado de obtención de clave para el script. Auto Farm Coins sigue siendo la función central de farmeo, acompañada por Sheriff Aimbot, Murderer Aura, HvH y ESP para otras situaciones de MM2.
Funciones
6- Auto-farmeo de monedas
- Aimbot para Sheriff
- Aura del Murderer
- Herramientas HvH
- ESP para detectar elementos
- Configuración de la interfaz
Código del script
Mostrar código completo
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Lighting = game:GetService("Lighting")
local HttpService = game:GetService("HttpService")
local Stats = game:GetService("Stats")
local LP = Players.LocalPlayer
if not LP then
repeat
task.wait(0.1)
LP = Players.LocalPlayer
until LP ~= nil
end
local PlayerGui = LP:WaitForChild("PlayerGui")
print("[BestClient] v10.13 · loading...")
local M = {
alive = true,
guis = {},
conns = {},
painters = {},
themeListeners = {},
binds = {},
}
local VERSION = {}
local WHITE = Color3.fromRGB(255, 255, 255)
local function track(conn)
table.insert(M.conns, conn)
return conn
end
local function new(class, props, parent)
local inst = Instance.new(class)
if props then
for k, v in pairs(props) do
inst[k] = v
end
end
if parent then
inst.Parent = parent
end
return inst
end
local function corner(inst, radius)
local c = Instance.new("UICorner")
c.CornerRadius = UDim.new(0, radius)
c.Parent = inst
return c
end
local function addStroke(inst, color, thickness, transparency)
local s = Instance.new("UIStroke")
s.Color = color
s.Thickness = thickness or 1
s.Transparency = transparency or 0
s.Parent = inst
return s
end
local function executor(name)
local ok, fn = pcall(function()
return rawget(_G, name)
end)
if ok and type(fn) == "function" then
return fn
end
ok, fn = pcall(function()
return getgenv()[name]
end)
if ok and type(fn) == "function" then
return fn
end
return nil
end
-- ═══ UNINJECT ПРЕДЫДУЩЕЙ КОПИИ ═══
if _G.__BESTCLIENT_UNINJECT then
pcall(_G.__BESTCLIENT_UNINJECT)
end
_G.__BestClientVersion = VERSION
-- ═══ СТАРЫЙ МУСОР ═══
do
local restore = executor("restorefunction")
if _G.__AUTOMATION_SILENT_OLD and restore then
pcall(function()
restore(_G.__AUTOMATION_SILENT_OLD)
end)
end
_G.__AUTOMATION_SILENT_OLD = nil
_G.__AUTOMATION_OLD_DRAWINGS = nil
for _, obj in pairs(workspace:GetDescendants()) do
if obj:IsA("Highlight") and (obj.Name:match("^ESP_") or obj.Name == "GunESP") then
pcall(function()
obj:Destroy()
end)
end
end
for _, name in ipairs({ "BestClientMenu", "BestClientNotifs", "BestClientWatermark",
"BestClientAdmin", "BestClientESP", "AutomationMenu", "AutomationNotifs" }) do
local old = PlayerGui:FindFirstChild(name)
if old then
old:Destroy()
end
end
for _, obj in pairs(workspace:GetChildren()) do
if obj.Name == "HB_Real" or obj.Name:match("^HB_") then
obj:Destroy()
end
end
end
-- ═══ CONFIG ═══
M.Config = {
theme = "Midnight",
activeTab = "esp",
killauraMode = "medium",
language = "ru",
toggles = {},
sliders = {},
binds = {},
windowPos = nil,
watermark = { visible = true, pos = nil },
}
do
local FILE = "best_client_v1.json"
local writefile = executor("writefile")
local readfile = executor("readfile")
local isfile = executor("isfile")
local delfile = executor("delfile")
function M.saveConfig()
if not writefile then
return
end
local ok, encoded = pcall(function()
return HttpService:JSONEncode(M.Config)
end)
if ok and type(encoded) == "string" then
pcall(writefile, FILE, encoded)
end
end
local scheduled = false
function M.saveDebounced()
if scheduled then
return
end
scheduled = true
task.delay(0.35, function()
scheduled = false
M.saveConfig()
end)
end
function M.deleteConfig()
if delfile then
pcall(delfile, FILE)
elseif writefile then
pcall(writefile, FILE, "{}")
end
end
if readfile and isfile then
local okExists, exists = pcall(isfile, FILE)
if okExists and exists then
local okRead, content = pcall(readfile, FILE)
if okRead and type(content) == "string" then
local okDecode, data = pcall(function()
return HttpService:JSONDecode(content)
end)
if okDecode and type(data) == "table" then
local C = M.Config
if type(data.theme) == "string" then C.theme = data.theme end
if type(data.activeTab) == "string" then C.activeTab = data.activeTab end
if type(data.killauraMode) == "string" then C.killauraMode = data.killauraMode end
if type(data.language) == "string" then C.language = data.language end
if type(data.toggles) == "table" then C.toggles = data.toggles end
if type(data.sliders) == "table" then C.sliders = data.sliders end
if type(data.binds) == "table" then C.binds = data.binds end
if type(data.windowPos) == "table" then C.windowPos = data.windowPos end
if type(data.watermark) == "table" then
if type(data.watermark.visible) == "boolean" then
C.watermark.visible = data.watermark.visible
end
if type(data.watermark.pos) == "table" then
C.watermark.pos = data.watermark.pos
end
end
end
end
end
end
end
-- ═══ ТЕМЫ ═══
do
local Themes = {
Midnight = { title = "Полночь", preview = Color3.fromRGB(140, 110, 255),
bg = Color3.fromRGB(14, 14, 20), bgDeep = Color3.fromRGB(9, 9, 14), bgLight = Color3.fromRGB(20, 20, 28),
card = Color3.fromRGB(24, 24, 34), cardHover = Color3.fromRGB(34, 34, 46), cardActive = Color3.fromRGB(45, 40, 70),
accent = Color3.fromRGB(140, 110, 255), accentSoft = Color3.fromRGB(180, 155, 255), accentDim = Color3.fromRGB(90, 70, 170),
text = Color3.fromRGB(240, 240, 250), textDim = Color3.fromRGB(170, 170, 190), textMuted = Color3.fromRGB(105, 105, 125),
success = Color3.fromRGB(85, 220, 130), danger = Color3.fromRGB(255, 90, 110), warning = Color3.fromRGB(255, 200, 80),
info = Color3.fromRGB(90, 175, 255), stroke = Color3.fromRGB(45, 45, 60), strokeSoft = Color3.fromRGB(32, 32, 45) },
Sakura = { title = "Сакура", preview = Color3.fromRGB(240, 130, 180),
bg = Color3.fromRGB(22, 14, 20), bgDeep = Color3.fromRGB(16, 10, 14), bgLight = Color3.fromRGB(30, 20, 28),
card = Color3.fromRGB(36, 24, 34), cardHover = Color3.fromRGB(48, 34, 44), cardActive = Color3.fromRGB(65, 40, 58),
accent = Color3.fromRGB(240, 130, 180), accentSoft = Color3.fromRGB(255, 175, 210), accentDim = Color3.fromRGB(160, 80, 120),
text = Color3.fromRGB(255, 240, 250), textDim = Color3.fromRGB(220, 180, 200), textMuted = Color3.fromRGB(145, 110, 130),
success = Color3.fromRGB(120, 230, 160), danger = Color3.fromRGB(255, 100, 130), warning = Color3.fromRGB(255, 200, 120),
info = Color3.fromRGB(130, 180, 255), stroke = Color3.fromRGB(60, 40, 52), strokeSoft = Color3.fromRGB(42, 28, 38) },
Cyber = { title = "Киберпанк", preview = Color3.fromRGB(0, 240, 255),
bg = Color3.fromRGB(8, 12, 20), bgDeep = Color3.fromRGB(4, 6, 12), bgLight = Color3.fromRGB(12, 18, 28),
card = Color3.fromRGB(16, 24, 36), cardHover = Color3.fromRGB(22, 34, 48), cardActive = Color3.fromRGB(0, 50, 70),
accent = Color3.fromRGB(0, 240, 255), accentSoft = Color3.fromRGB(100, 255, 255), accentDim = Color3.fromRGB(0, 140, 160),
text = Color3.fromRGB(230, 250, 255), textDim = Color3.fromRGB(140, 200, 220), textMuted = Color3.fromRGB(70, 110, 130),
success = Color3.fromRGB(0, 255, 140), danger = Color3.fromRGB(255, 60, 120), warning = Color3.fromRGB(255, 220, 60),
info = Color3.fromRGB(0, 200, 255), stroke = Color3.fromRGB(0, 80, 100), strokeSoft = Color3.fromRGB(0, 45, 60) },
Blood = { title = "Кровь", preview = Color3.fromRGB(220, 50, 60),
bg = Color3.fromRGB(18, 10, 12), bgDeep = Color3.fromRGB(12, 6, 8), bgLight = Color3.fromRGB(24, 14, 18),
card = Color3.fromRGB(32, 18, 22), cardHover = Color3.fromRGB(44, 26, 32), cardActive = Color3.fromRGB(60, 30, 40),
accent = Color3.fromRGB(220, 50, 60), accentSoft = Color3.fromRGB(255, 100, 110), accentDim = Color3.fromRGB(140, 30, 40),
text = Color3.fromRGB(255, 235, 240), textDim = Color3.fromRGB(220, 170, 180), textMuted = Color3.fromRGB(140, 100, 110),
success = Color3.fromRGB(120, 230, 150), danger = Color3.fromRGB(255, 60, 80), warning = Color3.fromRGB(255, 200, 100),
info = Color3.fromRGB(140, 180, 255), stroke = Color3.fromRGB(55, 30, 36), strokeSoft = Color3.fromRGB(40, 22, 28) },
Ocean = { title = "Океан", preview = Color3.fromRGB(60, 180, 240),
bg = Color3.fromRGB(10, 20, 30), bgDeep = Color3.fromRGB(6, 14, 22), bgLight = Color3.fromRGB(14, 28, 42),
card = Color3.fromRGB(18, 32, 46), cardHover = Color3.fromRGB(26, 44, 60), cardActive = Color3.fromRGB(36, 60, 80),
accent = Color3.fromRGB(60, 180, 240), accentSoft = Color3.fromRGB(120, 215, 255), accentDim = Color3.fromRGB(40, 120, 170),
text = Color3.fromRGB(230, 245, 255), textDim = Color3.fromRGB(160, 200, 225), textMuted = Color3.fromRGB(100, 140, 165),
success = Color3.fromRGB(100, 220, 150), danger = Color3.fromRGB(255, 90, 110), warning = Color3.fromRGB(255, 200, 90),
info = Color3.fromRGB(120, 200, 255), stroke = Color3.fromRGB(40, 60, 80), strokeSoft = Color3.fromRGB(28, 44, 60) },
Forest = { title = "Лес", preview = Color3.fromRGB(90, 200, 120),
bg = Color3.fromRGB(10, 20, 14), bgDeep = Color3.fromRGB(6, 14, 10), bgLight = Color3.fromRGB(14, 28, 20),
card = Color3.fromRGB(20, 34, 26), cardHover = Color3.fromRGB(28, 46, 36), cardActive = Color3.fromRGB(40, 64, 50),
accent = Color3.fromRGB(90, 200, 120), accentSoft = Color3.fromRGB(140, 230, 160), accentDim = Color3.fromRGB(50, 140, 80),
text = Color3.fromRGB(230, 250, 235), textDim = Color3.fromRGB(170, 210, 180), textMuted = Color3.fromRGB(110, 150, 120),
success = Color3.fromRGB(110, 230, 140), danger = Color3.fromRGB(255, 90, 110), warning = Color3.fromRGB(255, 210, 90),
info = Color3.fromRGB(120, 180, 240), stroke = Color3.fromRGB(36, 56, 42), strokeSoft = Color3.fromRGB(24, 40, 30) },
Matrix = { title = "Матрица", preview = Color3.fromRGB(0, 255, 80),
bg = Color3.fromRGB(4, 10, 4), bgDeep = Color3.fromRGB(2, 6, 2), bgLight = Color3.fromRGB(8, 16, 8),
card = Color3.fromRGB(12, 26, 12), cardHover = Color3.fromRGB(18, 36, 18), cardActive = Color3.fromRGB(24, 48, 24),
accent = Color3.fromRGB(0, 255, 80), accentSoft = Color3.fromRGB(100, 255, 150), accentDim = Color3.fromRGB(0, 150, 50),
text = Color3.fromRGB(210, 255, 215), textDim = Color3.fromRGB(140, 200, 145), textMuted = Color3.fromRGB(70, 120, 75),
success = Color3.fromRGB(0, 255, 100), danger = Color3.fromRGB(255, 60, 60), warning = Color3.fromRGB(255, 220, 0),
info = Color3.fromRGB(0, 200, 255), stroke = Color3.fromRGB(20, 50, 20), strokeSoft = Color3.fromRGB(14, 32, 14) },
Mono = { title = "Моно", preview = Color3.fromRGB(200, 200, 210),
bg = Color3.fromRGB(16, 16, 18), bgDeep = Color3.fromRGB(10, 10, 12), bgLight = Color3.fromRGB(22, 22, 24),
card = Color3.fromRGB(26, 26, 30), cardHover = Color3.fromRGB(36, 36, 42), cardActive = Color3.fromRGB(50, 50, 58),
accent = Color3.fromRGB(200, 200, 210), accentSoft = Color3.fromRGB(230, 230, 240), accentDim = Color3.fromRGB(140, 140, 150),
text = Color3.fromRGB(240, 240, 245), textDim = Color3.fromRGB(170, 170, 180), textMuted = Color3.fromRGB(110, 110, 120),
success = Color3.fromRGB(180, 220, 180), danger = Color3.fromRGB(220, 140, 140), warning = Color3.fromRGB(230, 210, 140),
info = Color3.fromRGB(170, 200, 230), stroke = Color3.fromRGB(50, 50, 56), strokeSoft = Color3.fromRGB(32, 32, 38) },
}
local ORDER = { "Midnight", "Sakura", "Cyber", "Blood", "Ocean", "Forest", "Matrix", "Mono" }
local current = M.Config.theme
if not Themes[current] then
current = "Midnight"
end
M.Config.theme = current
M.Themes = Themes
M.ThemeOrder = ORDER
M.Theme = Themes[current]
function M.paint(inst, prop, role)
table.insert(M.painters, { inst = inst, prop = prop, role = role })
end
function M.onTheme(fn)
table.insert(M.themeListeners, fn)
end
function M.setTheme(name)
local t = Themes[name]
if not t then
return
end
current = name
M.Theme = t
M.Config.theme = name
M.saveConfig()
for _, entry in ipairs(M.painters) do
if entry.inst and entry.inst.Parent then
pcall(function()
entry.inst[entry.prop] = t[entry.role]
end)
end
end
for _, fn in ipairs(M.themeListeners) do
pcall(fn, t)
end
end
end
-- ═══ ЛОКАЛИЗАЦИЯ (RU / EN) ═══
do
local PACKS = {
ru = {
logo = "BEST CLIENT",
tagline = "v10.13 · community edition",
role_unknown = "НЕИЗВЕСТНО",
tab_visual = "Визуал", tab_combat = "Бой", tab_hvh = "HVH",
tab_farm = "Фарм", tab_move = "Движение", tab_util = "Прочее",
tab_look = "Вид", tab_dev = "DEV",
sub_visual = "ESP, никнеймы, оружие",
sub_combat = "KillAura и режимы",
sub_hvh = "Хитбоксы и массовые действия",
sub_farm = "Авто-сбор монет",
sub_move = "Fly, noclip, скорость",
sub_util = "Утилиты, конфиг и игроки",
sub_look = "Темы и язык интерфейса",
sub_dev = "Команда проекта",
sec_players = "ESP игроков",
sec_gun = "Gun ESP",
sec_modes = "Режим KillAura",
sec_aura = "Kill Aura",
sec_hitbox = "Хитбокс (HVH)",
sec_actions = "Действия",
sec_coins = "Фарм монет",
sec_move = "Movement",
sec_wm = "Watermark",
sec_util = "Утилиты",
sec_config = "Конфиг",
sec_players_list = "Игроки",
sec_themes = "Темы оформления",
sec_lang = "Язык интерфейса",
sec_dev = "Разработчик",
sec_beta = "Бета-тестеры",
sec_about = "О проекте",
esp_players = "Player ESP",
esp_players_d = "Подсветка игроков по роли",
esp_tags = "Name Tags",
esp_tags_d = "Имя, HP и роль над головой",
gun_esp = "Gun ESP",
gun_esp_d = "Подсветка выпавших пистолетов",
tp_gun = "TP к пистолету и назад",
auto_grab = "Auto Grab Gun",
auto_grab_d = "Авто-TP к пистолету",
killaura = "KILL AURA",
killaura_d = "Sheriff — аим, Murderer — флай + удар",
kill_cd = "Cooldown (сек)",
aim_smooth = "Aim Smoothness",
fly_speed = "Murderer Fly Speed",
hitbox_size = "Hitbox Size (1-20x)",
remove_hb = "Убрать хитбоксы",
diagnostic = "ДИАГНОСТИКА (F9)",
autofarm = "Auto Farm Coins",
autofarm_d = "Лимит попыток — слайдером ниже",
attempts = "Попыток на монету",
reset_coins = "Сбросить память монет",
farm_info = "ПОПЫТОК НА МОНЕТУ: %d.\nЕсли после последней попытки монета всё ещё существует —\nона помечается как плохая. Сброс — кнопкой выше.",
fly = "Fly (WASD)",
fly_d = "Полёт камерой, Space / Ctrl",
noclip = "Noclip",
noclip_d = "Проход сквозь стены",
walkspeed = "WalkSpeed",
walkspeed_d = "Своя скорость ходьбы",
speed_value = "Speed Value",
watermark = "Watermark",
watermark_d = "FPS, пинг и режим",
wm_reset = "Сбросить позицию watermark",
fullbright = "Fullbright",
fullbright_d = "Яркое освещение",
refresh_roles = "Обновить роли",
fix_col = "Починить коллизии",
save_cfg = "Сохранить конфиг",
reset_cfg = "Сбросить настройки",
uninject = "UNINJECT (конфиг сохранить)",
uninject_clear = "UNINJECT + очистить конфиг",
mode_legit = "LEGIT",
mode_medium = "MEDIUM",
mode_hvh = "HVH",
mode_desc = "legit — честно · medium — баланс · hvh — хардкор",
theme_pick = "Клик по карточке — применить тему",
lang_hint = "Язык применяется сразу ко всему меню",
apply = "Применить",
about_text = "3 режима KillAura · авто-фарм монет · ESP · KillAura\nАдмин-панель (O) · темы и языки\nСделано для комьюнити",
copy_hint = "Клик по карточке — скопировать ник",
role_lead = "Главный разработчик",
role_beta = "Бета-тестер",
press_key = "Нажмите клавишу...",
bind_cancel = "ESC — отмена · Backspace — удалить",
yes = "да",
no = "нет",
on = "вкл",
off = "выкл",
loaded = "BEST CLIENT v10.13 · загружено",
theme_toast = "Тема: %s",
lang_toast = "Язык: Русский",
roles_updated = "Роли обновлены",
cfg_saved = "Конфиг сохранён",
cfg_reset = "Настройки сброшены (перезапусти)",
wm_reset_toast = "Watermark сброшен",
coins_reset = "Память монет сброшена",
hb_removed = "Хитбоксы убраны",
no_weapon = "KillAura ON · но оружия нет",
diag_msg = "Вывод в консоль (F9)",
cols_fixed = "Коллизии восстановлены",
sec_aim = "KILLAURA · SHERIFF",
sec_melee = "KILLAURA · MURDERER",
aim_camera = "Camera Aimbot",
aim_camera_d = "Плавно доводит камеру на цель",
aim_shoot = "Auto Shoot · Camera",
aim_shoot_d = "Стрелять, когда камера наведена",
cross_enable = "Crosshair Aimbot",
cross_enable_d = "Двигает прицел (курсор), не камеру",
cross_shoot = "Auto Shoot · Crosshair",
cross_shoot_d = "Стрелять, когда прицел на цели",
cross_tol = "Порог прицела (px)",
no_mousemove = "mousemoverel не поддерживается — прицел не двигается",
aim_only = "Только мурдер",
aim_only_d = "Стрелять только в мурдера",
aim_wall = "Wall Check",
aim_wall_d = "Не стрелять через стены",
aim_fov = "FOV (градусы)",
aim_cd = "Cooldown выстрела",
aim_pred = "Prediction (сек)",
melee_enable = "Murderer Aura",
melee_enable_d = "Легит: прицел + хитбокс, без ТП и полёта",
melee_aim = "Наводить прицел",
melee_aim_d = "Двигать курсор на цель",
melee_range = "Range (дистанция удара)",
melee_cd = "Задержка удара",
melee_tp = "Teleport",
melee_tp_d = "Подлетать к цели",
no_gun = "KillAura · нет пистолета",
mode_toast = "KillAura · %s",
},
en = {
logo = "BEST CLIENT",
tagline = "v10.13 · community edition",
role_unknown = "UNKNOWN",
tab_visual = "Visual", tab_combat = "Combat", tab_hvh = "HVH",
tab_farm = "Farm", tab_move = "Movement", tab_util = "Misc",
tab_look = "Look", tab_dev = "DEV",
sub_visual = "ESP, nametags, weapons",
sub_combat = "KillAura and modes",
sub_hvh = "Hitboxes and mass actions",
sub_farm = "Automatic coin farming",
sub_move = "Fly, noclip, speed",
sub_util = "Utilities, config and players",
sub_look = "Themes and interface language",
sub_dev = "Project team",
sec_players = "Player ESP",
sec_gun = "Gun ESP",
sec_modes = "KillAura mode",
sec_aura = "Kill Aura",
sec_hitbox = "Hitbox (HVH)",
sec_actions = "Actions",
sec_coins = "Coin farm",
sec_move = "Movement",
sec_wm = "Watermark",
sec_util = "Utilities",
sec_config = "Config",
sec_players_list = "Players",
sec_themes = "Interface themes",
sec_lang = "Interface language",
sec_dev = "Developer",
sec_beta = "Beta testers",
sec_about = "About",
esp_players = "Player ESP",
esp_players_d = "Highlight players by role",
esp_tags = "Name Tags",
esp_tags_d = "Name, HP and role above head",
gun_esp = "Gun ESP",
gun_esp_d = "Highlight dropped guns",
tp_gun = "TP to gun and back",
auto_grab = "Auto Grab Gun",
auto_grab_d = "Auto-TP to a gun",
killaura = "KILL AURA",
killaura_d = "Sheriff — aim, Murderer — fly + stab",
kill_cd = "Cooldown (sec)",
aim_smooth = "Aim Smoothness",
fly_speed = "Murderer Fly Speed",
hitbox_size = "Hitbox Size (1-20x)",
remove_hb = "Remove hitboxes",
diagnostic = "DIAGNOSTICS (F9)",
autofarm = "Auto Farm Coins",
autofarm_d = "Attempt limit — slider below",
attempts = "Attempts per coin",
reset_coins = "Reset coin memory",
farm_info = "ATTEMPTS PER COIN: %d.\nIf the coin still exists after the last attempt,\nit is marked as bad. Reset — button above.",
fly = "Fly (WASD)",
fly_d = "Camera flight, Space / Ctrl",
noclip = "Noclip",
noclip_d = "Walk through walls",
walkspeed = "WalkSpeed",
walkspeed_d = "Custom walking speed",
speed_value = "Speed Value",
watermark = "Watermark",
watermark_d = "FPS, ping and mode",
wm_reset = "Reset watermark position",
fullbright = "Fullbright",
fullbright_d = "Bright lighting",
refresh_roles = "Refresh roles",
fix_col = "Fix collisions",
save_cfg = "Save config",
reset_cfg = "Reset settings",
uninject = "UNINJECT (keep config)",
uninject_clear = "UNINJECT + clear config",
mode_legit = "LEGIT",
mode_medium = "MEDIUM",
mode_hvh = "HVH",
mode_desc = "legit — fair · medium — balanced · hvh — rage",
theme_pick = "Click a card to apply the theme",
lang_hint = "Language applies to the whole menu instantly",
apply = "Apply",
about_text = "3 KillAura modes · auto coin farm · ESP · KillAura\nAdmin panel (O) · themes and languages\nMade for the community",
copy_hint = "Click a card to copy the nickname",
role_lead = "Lead Developer",
role_beta = "Beta Tester",
press_key = "Press a key...",
bind_cancel = "ESC — cancel · Backspace — clear",
yes = "yes",
no = "no",
on = "on",
off = "off",
loaded = "BEST CLIENT v10.13 · loaded",
theme_toast = "Theme: %s",
lang_toast = "Language: English",
roles_updated = "Roles refreshed",
cfg_saved = "Config saved",
cfg_reset = "Settings reset (restart)",
wm_reset_toast = "Watermark reset",
coins_reset = "Coin memory reset",
hb_removed = "Hitboxes removed",
no_weapon = "KillAura ON · no weapon",
diag_msg = "Printed to console (F9)",
cols_fixed = "Collisions restored",
sec_aim = "KILLAURA · SHERIFF",
sec_melee = "KILLAURA · MURDERER",
aim_camera = "Camera Aimbot",
aim_camera_d = "Smoothly rotates the camera to the target",
aim_shoot = "Auto Shoot · Camera",
aim_shoot_d = "Shoot when the camera is aimed",
cross_enable = "Crosshair Aimbot",
cross_enable_d = "Moves the crosshair (cursor), not the camera",
cross_shoot = "Auto Shoot · Crosshair",
cross_shoot_d = "Shoot when the crosshair is on target",
cross_tol = "Crosshair tolerance (px)",
no_mousemove = "mousemoverel is not supported — crosshair can't move",
aim_only = "Murderer only",
aim_only_d = "Shoot the murderer only",
aim_wall = "Wall Check",
aim_wall_d = "Don't shoot through walls",
aim_fov = "FOV (degrees)",
aim_cd = "Shot cooldown",
aim_pred = "Prediction (sec)",
melee_enable = "Murderer Aura",
melee_enable_d = "Legit: crosshair + hitbox, no TP/fly",
melee_aim = "Aim crosshair",
melee_aim_d = "Move the cursor onto the target",
melee_range = "Range (stab distance)",
melee_cd = "Stab delay",
melee_tp = "Teleport",
melee_tp_d = "Fly to the target",
no_gun = "KillAura · no gun",
mode_toast = "KillAura · %s",
},
}
local listeners = {}
local current = M.Config.language
if current ~= "en" then
current = "ru"
end
M.Config.language = current
function M.t(key, ...)
local pack = PACKS[current] or PACKS.ru
local value = pack[key]
if value == nil then
value = PACKS.ru[key] or tostring(key)
end
if select("#", ...) > 0 then
local ok, formatted = pcall(string.format, value, ...)
if ok then
return formatted
end
end
return value
end
function M.getLang()
return current
end
function M.onLang(fn)
table.insert(listeners, fn)
end
function M.setLang(code)
if code ~= "ru" and code ~= "en" then
return
end
if code == current then
return
end
current = code
M.Config.language = code
M.saveConfig()
for _, fn in ipairs(listeners) do
pcall(fn, code)
end
end
end
-- ═══ КЛЮЧИ РОЛЕЙ ═══
local SHERIFF_KEYS = { "gun", "revolver", "pistol", "firearm" }
local MURDERER_KEYS = { "knife", "bat", "axe", "chainsaw", "sword", "cleaver", "machete",
"scythe", "pickaxe", "wrench", "crowbar", "screwdriver", "hammer", "sabre", "spiked", "dagger" }
local function containsAny(str, list)
local lower = string.lower(str)
for _, key in ipairs(list) do
if string.find(lower, key, 1, true) then
return true
end
end
return false
end
-- ═══ РОЛИ ═══
do
local cache = {}
local lastFetch = 0
M.roleCache = cache
M.ROLE_COLORS = {
Murderer = Color3.fromRGB(255, 80, 100),
Sheriff = Color3.fromRGB(80, 155, 255),
Innocent %2local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Lighting = game:GetService("Lighting")
local HttpService = game:GetService("HttpService")
local Stats = game:GetService("Stats")
local LP = Players.LocalPlayer
if not LP then
repeat
task.wait(0.1)
LP = Players.LocalPlayer
until LP ~= nil
end
local PlayerGui = LP:WaitForChild("PlayerGui")
print("[BestClient] v10.13 · loading...")
local M = {
alive = true,
guis = {},
conns = {},
painters = {},
themeListeners = {},
binds = {},
}
local VERSION = {}
local WHITE = Color3.fromRGB(255, 255, 255)
local function track(conn)
table.insert(M.conns, conn)
return conn
end
local function new(class, props, parent)
local inst = Instance.new(class)
if props then
for k, v in pairs(props) do
inst[k] = v
end
end
if parent then
inst.Parent = parent
end
return inst
end
local function corner(inst, radius)
local c = Instance.new("UICorner")
c.CornerRadius = UDim.new(0, radius)
c.Parent = inst
return c
end
local function addStroke(inst, color, thickness, transparency)
local s = Instance.new("UIStroke")
s.Color = color
Vista previa. Copiar y Descargar incluyen el script completo.
Preguntas frecuentes
¿Best Client incluye farmeo de monedas para MM2?
Sí, Auto Farm Coins está incluido para esa tarea. Aparece junto con las funciones de combate, ESP y ajustes de interfaz en el conjunto de Murder Mystery 2.
¿Cómo se llama la función de apuntado para el sheriff?
El nombre indicado es Sheriff Aimbot. Aporta la parte de apuntado de Best Client, con Murderer Aura y HvH también presentes en el conjunto de combate.
¿Qué funciones acompañan a Auto Farm Coins?
Best Client también lista Sheriff Aimbot, Murderer Aura, HvH y ESP. El farmeo de monedas se combina con apuntado, herramientas de combate e información visual.
¿Se puede ajustar la interfaz de Best Client?
Sí, los ajustes de interfaz forman parte del conjunto. Se refieren a la presentación del menú que reúne Auto Farm Coins y las otras capacidades de MM2.
¿Best Client está disponible sin clave?
Esta versión de Murder Mystery 2 se presenta como sin clave. No se indica un paso adicional para obtener una clave de acceso a Best Client.
