Sobre este script
Best Client para Murder Mystery 2 (MM2) reúne Auto Farm Coins, recursos de combate e ESP. O destaque é o farm de moedas: Auto Farm Coins automatiza essa atividade repetitiva, tornando o hub uma opção para quem prioriza farm em MM2. Os demais recursos ficam no mesmo conjunto.
Sheriff Aimbot fornece a parte de auxílio à mira. Murderer Aura e HvH também aparecem entre os recursos de combate, enquanto ESP acrescenta informações visuais. Assim, Best Client pode ser avaliado por tarefas diferentes em Murder Mystery 2: farm de moedas, mira e informações adicionais durante a partida.
Há ajustes de interface para alterar a apresentação do menu. Best Client é apresentado como sem chave, sem uma etapa separada de obtenção de chave para o script. Auto Farm Coins permanece como o recurso central de farm, acompanhado por Sheriff Aimbot, Murderer Aura, HvH e ESP para outras situações de MM2.
Recursos
6- Auto Farm de moedas
- Aimbot para Sheriff
- Aura do Murderer
- Recursos HvH
- ESP para visualizar elementos
- Configurações da interface
Código do script
Mostrar código completo
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Lighting = game:GetService("Lighting")
local HttpService = game:GetService("HttpService")
local Stats = game:GetService("Stats")
local LP = Players.LocalPlayer
if not LP then
repeat
task.wait(0.1)
LP = Players.LocalPlayer
until LP ~= nil
end
local PlayerGui = LP:WaitForChild("PlayerGui")
print("[BestClient] v10.13 · loading...")
local M = {
alive = true,
guis = {},
conns = {},
painters = {},
themeListeners = {},
binds = {},
}
local VERSION = {}
local WHITE = Color3.fromRGB(255, 255, 255)
local function track(conn)
table.insert(M.conns, conn)
return conn
end
local function new(class, props, parent)
local inst = Instance.new(class)
if props then
for k, v in pairs(props) do
inst[k] = v
end
end
if parent then
inst.Parent = parent
end
return inst
end
local function corner(inst, radius)
local c = Instance.new("UICorner")
c.CornerRadius = UDim.new(0, radius)
c.Parent = inst
return c
end
local function addStroke(inst, color, thickness, transparency)
local s = Instance.new("UIStroke")
s.Color = color
s.Thickness = thickness or 1
s.Transparency = transparency or 0
s.Parent = inst
return s
end
local function executor(name)
local ok, fn = pcall(function()
return rawget(_G, name)
end)
if ok and type(fn) == "function" then
return fn
end
ok, fn = pcall(function()
return getgenv()[name]
end)
if ok and type(fn) == "function" then
return fn
end
return nil
end
-- ═══ UNINJECT ПРЕДЫДУЩЕЙ КОПИИ ═══
if _G.__BESTCLIENT_UNINJECT then
pcall(_G.__BESTCLIENT_UNINJECT)
end
_G.__BestClientVersion = VERSION
-- ═══ СТАРЫЙ МУСОР ═══
do
local restore = executor("restorefunction")
if _G.__AUTOMATION_SILENT_OLD and restore then
pcall(function()
restore(_G.__AUTOMATION_SILENT_OLD)
end)
end
_G.__AUTOMATION_SILENT_OLD = nil
_G.__AUTOMATION_OLD_DRAWINGS = nil
for _, obj in pairs(workspace:GetDescendants()) do
if obj:IsA("Highlight") and (obj.Name:match("^ESP_") or obj.Name == "GunESP") then
pcall(function()
obj:Destroy()
end)
end
end
for _, name in ipairs({ "BestClientMenu", "BestClientNotifs", "BestClientWatermark",
"BestClientAdmin", "BestClientESP", "AutomationMenu", "AutomationNotifs" }) do
local old = PlayerGui:FindFirstChild(name)
if old then
old:Destroy()
end
end
for _, obj in pairs(workspace:GetChildren()) do
if obj.Name == "HB_Real" or obj.Name:match("^HB_") then
obj:Destroy()
end
end
end
-- ═══ CONFIG ═══
M.Config = {
theme = "Midnight",
activeTab = "esp",
killauraMode = "medium",
language = "ru",
toggles = {},
sliders = {},
binds = {},
windowPos = nil,
watermark = { visible = true, pos = nil },
}
do
local FILE = "best_client_v1.json"
local writefile = executor("writefile")
local readfile = executor("readfile")
local isfile = executor("isfile")
local delfile = executor("delfile")
function M.saveConfig()
if not writefile then
return
end
local ok, encoded = pcall(function()
return HttpService:JSONEncode(M.Config)
end)
if ok and type(encoded) == "string" then
pcall(writefile, FILE, encoded)
end
end
local scheduled = false
function M.saveDebounced()
if scheduled then
return
end
scheduled = true
task.delay(0.35, function()
scheduled = false
M.saveConfig()
end)
end
function M.deleteConfig()
if delfile then
pcall(delfile, FILE)
elseif writefile then
pcall(writefile, FILE, "{}")
end
end
if readfile and isfile then
local okExists, exists = pcall(isfile, FILE)
if okExists and exists then
local okRead, content = pcall(readfile, FILE)
if okRead and type(content) == "string" then
local okDecode, data = pcall(function()
return HttpService:JSONDecode(content)
end)
if okDecode and type(data) == "table" then
local C = M.Config
if type(data.theme) == "string" then C.theme = data.theme end
if type(data.activeTab) == "string" then C.activeTab = data.activeTab end
if type(data.killauraMode) == "string" then C.killauraMode = data.killauraMode end
if type(data.language) == "string" then C.language = data.language end
if type(data.toggles) == "table" then C.toggles = data.toggles end
if type(data.sliders) == "table" then C.sliders = data.sliders end
if type(data.binds) == "table" then C.binds = data.binds end
if type(data.windowPos) == "table" then C.windowPos = data.windowPos end
if type(data.watermark) == "table" then
if type(data.watermark.visible) == "boolean" then
C.watermark.visible = data.watermark.visible
end
if type(data.watermark.pos) == "table" then
C.watermark.pos = data.watermark.pos
end
end
end
end
end
end
end
-- ═══ ТЕМЫ ═══
do
local Themes = {
Midnight = { title = "Полночь", preview = Color3.fromRGB(140, 110, 255),
bg = Color3.fromRGB(14, 14, 20), bgDeep = Color3.fromRGB(9, 9, 14), bgLight = Color3.fromRGB(20, 20, 28),
card = Color3.fromRGB(24, 24, 34), cardHover = Color3.fromRGB(34, 34, 46), cardActive = Color3.fromRGB(45, 40, 70),
accent = Color3.fromRGB(140, 110, 255), accentSoft = Color3.fromRGB(180, 155, 255), accentDim = Color3.fromRGB(90, 70, 170),
text = Color3.fromRGB(240, 240, 250), textDim = Color3.fromRGB(170, 170, 190), textMuted = Color3.fromRGB(105, 105, 125),
success = Color3.fromRGB(85, 220, 130), danger = Color3.fromRGB(255, 90, 110), warning = Color3.fromRGB(255, 200, 80),
info = Color3.fromRGB(90, 175, 255), stroke = Color3.fromRGB(45, 45, 60), strokeSoft = Color3.fromRGB(32, 32, 45) },
Sakura = { title = "Сакура", preview = Color3.fromRGB(240, 130, 180),
bg = Color3.fromRGB(22, 14, 20), bgDeep = Color3.fromRGB(16, 10, 14), bgLight = Color3.fromRGB(30, 20, 28),
card = Color3.fromRGB(36, 24, 34), cardHover = Color3.fromRGB(48, 34, 44), cardActive = Color3.fromRGB(65, 40, 58),
accent = Color3.fromRGB(240, 130, 180), accentSoft = Color3.fromRGB(255, 175, 210), accentDim = Color3.fromRGB(160, 80, 120),
text = Color3.fromRGB(255, 240, 250), textDim = Color3.fromRGB(220, 180, 200), textMuted = Color3.fromRGB(145, 110, 130),
success = Color3.fromRGB(120, 230, 160), danger = Color3.fromRGB(255, 100, 130), warning = Color3.fromRGB(255, 200, 120),
info = Color3.fromRGB(130, 180, 255), stroke = Color3.fromRGB(60, 40, 52), strokeSoft = Color3.fromRGB(42, 28, 38) },
Cyber = { title = "Киберпанк", preview = Color3.fromRGB(0, 240, 255),
bg = Color3.fromRGB(8, 12, 20), bgDeep = Color3.fromRGB(4, 6, 12), bgLight = Color3.fromRGB(12, 18, 28),
card = Color3.fromRGB(16, 24, 36), cardHover = Color3.fromRGB(22, 34, 48), cardActive = Color3.fromRGB(0, 50, 70),
accent = Color3.fromRGB(0, 240, 255), accentSoft = Color3.fromRGB(100, 255, 255), accentDim = Color3.fromRGB(0, 140, 160),
text = Color3.fromRGB(230, 250, 255), textDim = Color3.fromRGB(140, 200, 220), textMuted = Color3.fromRGB(70, 110, 130),
success = Color3.fromRGB(0, 255, 140), danger = Color3.fromRGB(255, 60, 120), warning = Color3.fromRGB(255, 220, 60),
info = Color3.fromRGB(0, 200, 255), stroke = Color3.fromRGB(0, 80, 100), strokeSoft = Color3.fromRGB(0, 45, 60) },
Blood = { title = "Кровь", preview = Color3.fromRGB(220, 50, 60),
bg = Color3.fromRGB(18, 10, 12), bgDeep = Color3.fromRGB(12, 6, 8), bgLight = Color3.fromRGB(24, 14, 18),
card = Color3.fromRGB(32, 18, 22), cardHover = Color3.fromRGB(44, 26, 32), cardActive = Color3.fromRGB(60, 30, 40),
accent = Color3.fromRGB(220, 50, 60), accentSoft = Color3.fromRGB(255, 100, 110), accentDim = Color3.fromRGB(140, 30, 40),
text = Color3.fromRGB(255, 235, 240), textDim = Color3.fromRGB(220, 170, 180), textMuted = Color3.fromRGB(140, 100, 110),
success = Color3.fromRGB(120, 230, 150), danger = Color3.fromRGB(255, 60, 80), warning = Color3.fromRGB(255, 200, 100),
info = Color3.fromRGB(140, 180, 255), stroke = Color3.fromRGB(55, 30, 36), strokeSoft = Color3.fromRGB(40, 22, 28) },
Ocean = { title = "Океан", preview = Color3.fromRGB(60, 180, 240),
bg = Color3.fromRGB(10, 20, 30), bgDeep = Color3.fromRGB(6, 14, 22), bgLight = Color3.fromRGB(14, 28, 42),
card = Color3.fromRGB(18, 32, 46), cardHover = Color3.fromRGB(26, 44, 60), cardActive = Color3.fromRGB(36, 60, 80),
accent = Color3.fromRGB(60, 180, 240), accentSoft = Color3.fromRGB(120, 215, 255), accentDim = Color3.fromRGB(40, 120, 170),
text = Color3.fromRGB(230, 245, 255), textDim = Color3.fromRGB(160, 200, 225), textMuted = Color3.fromRGB(100, 140, 165),
success = Color3.fromRGB(100, 220, 150), danger = Color3.fromRGB(255, 90, 110), warning = Color3.fromRGB(255, 200, 90),
info = Color3.fromRGB(120, 200, 255), stroke = Color3.fromRGB(40, 60, 80), strokeSoft = Color3.fromRGB(28, 44, 60) },
Forest = { title = "Лес", preview = Color3.fromRGB(90, 200, 120),
bg = Color3.fromRGB(10, 20, 14), bgDeep = Color3.fromRGB(6, 14, 10), bgLight = Color3.fromRGB(14, 28, 20),
card = Color3.fromRGB(20, 34, 26), cardHover = Color3.fromRGB(28, 46, 36), cardActive = Color3.fromRGB(40, 64, 50),
accent = Color3.fromRGB(90, 200, 120), accentSoft = Color3.fromRGB(140, 230, 160), accentDim = Color3.fromRGB(50, 140, 80),
text = Color3.fromRGB(230, 250, 235), textDim = Color3.fromRGB(170, 210, 180), textMuted = Color3.fromRGB(110, 150, 120),
success = Color3.fromRGB(110, 230, 140), danger = Color3.fromRGB(255, 90, 110), warning = Color3.fromRGB(255, 210, 90),
info = Color3.fromRGB(120, 180, 240), stroke = Color3.fromRGB(36, 56, 42), strokeSoft = Color3.fromRGB(24, 40, 30) },
Matrix = { title = "Матрица", preview = Color3.fromRGB(0, 255, 80),
bg = Color3.fromRGB(4, 10, 4), bgDeep = Color3.fromRGB(2, 6, 2), bgLight = Color3.fromRGB(8, 16, 8),
card = Color3.fromRGB(12, 26, 12), cardHover = Color3.fromRGB(18, 36, 18), cardActive = Color3.fromRGB(24, 48, 24),
accent = Color3.fromRGB(0, 255, 80), accentSoft = Color3.fromRGB(100, 255, 150), accentDim = Color3.fromRGB(0, 150, 50),
text = Color3.fromRGB(210, 255, 215), textDim = Color3.fromRGB(140, 200, 145), textMuted = Color3.fromRGB(70, 120, 75),
success = Color3.fromRGB(0, 255, 100), danger = Color3.fromRGB(255, 60, 60), warning = Color3.fromRGB(255, 220, 0),
info = Color3.fromRGB(0, 200, 255), stroke = Color3.fromRGB(20, 50, 20), strokeSoft = Color3.fromRGB(14, 32, 14) },
Mono = { title = "Моно", preview = Color3.fromRGB(200, 200, 210),
bg = Color3.fromRGB(16, 16, 18), bgDeep = Color3.fromRGB(10, 10, 12), bgLight = Color3.fromRGB(22, 22, 24),
card = Color3.fromRGB(26, 26, 30), cardHover = Color3.fromRGB(36, 36, 42), cardActive = Color3.fromRGB(50, 50, 58),
accent = Color3.fromRGB(200, 200, 210), accentSoft = Color3.fromRGB(230, 230, 240), accentDim = Color3.fromRGB(140, 140, 150),
text = Color3.fromRGB(240, 240, 245), textDim = Color3.fromRGB(170, 170, 180), textMuted = Color3.fromRGB(110, 110, 120),
success = Color3.fromRGB(180, 220, 180), danger = Color3.fromRGB(220, 140, 140), warning = Color3.fromRGB(230, 210, 140),
info = Color3.fromRGB(170, 200, 230), stroke = Color3.fromRGB(50, 50, 56), strokeSoft = Color3.fromRGB(32, 32, 38) },
}
local ORDER = { "Midnight", "Sakura", "Cyber", "Blood", "Ocean", "Forest", "Matrix", "Mono" }
local current = M.Config.theme
if not Themes[current] then
current = "Midnight"
end
M.Config.theme = current
M.Themes = Themes
M.ThemeOrder = ORDER
M.Theme = Themes[current]
function M.paint(inst, prop, role)
table.insert(M.painters, { inst = inst, prop = prop, role = role })
end
function M.onTheme(fn)
table.insert(M.themeListeners, fn)
end
function M.setTheme(name)
local t = Themes[name]
if not t then
return
end
current = name
M.Theme = t
M.Config.theme = name
M.saveConfig()
for _, entry in ipairs(M.painters) do
if entry.inst and entry.inst.Parent then
pcall(function()
entry.inst[entry.prop] = t[entry.role]
end)
end
end
for _, fn in ipairs(M.themeListeners) do
pcall(fn, t)
end
end
end
-- ═══ ЛОКАЛИЗАЦИЯ (RU / EN) ═══
do
local PACKS = {
ru = {
logo = "BEST CLIENT",
tagline = "v10.13 · community edition",
role_unknown = "НЕИЗВЕСТНО",
tab_visual = "Визуал", tab_combat = "Бой", tab_hvh = "HVH",
tab_farm = "Фарм", tab_move = "Движение", tab_util = "Прочее",
tab_look = "Вид", tab_dev = "DEV",
sub_visual = "ESP, никнеймы, оружие",
sub_combat = "KillAura и режимы",
sub_hvh = "Хитбоксы и массовые действия",
sub_farm = "Авто-сбор монет",
sub_move = "Fly, noclip, скорость",
sub_util = "Утилиты, конфиг и игроки",
sub_look = "Темы и язык интерфейса",
sub_dev = "Команда проекта",
sec_players = "ESP игроков",
sec_gun = "Gun ESP",
sec_modes = "Режим KillAura",
sec_aura = "Kill Aura",
sec_hitbox = "Хитбокс (HVH)",
sec_actions = "Действия",
sec_coins = "Фарм монет",
sec_move = "Movement",
sec_wm = "Watermark",
sec_util = "Утилиты",
sec_config = "Конфиг",
sec_players_list = "Игроки",
sec_themes = "Темы оформления",
sec_lang = "Язык интерфейса",
sec_dev = "Разработчик",
sec_beta = "Бета-тестеры",
sec_about = "О проекте",
esp_players = "Player ESP",
esp_players_d = "Подсветка игроков по роли",
esp_tags = "Name Tags",
esp_tags_d = "Имя, HP и роль над головой",
gun_esp = "Gun ESP",
gun_esp_d = "Подсветка выпавших пистолетов",
tp_gun = "TP к пистолету и назад",
auto_grab = "Auto Grab Gun",
auto_grab_d = "Авто-TP к пистолету",
killaura = "KILL AURA",
killaura_d = "Sheriff — аим, Murderer — флай + удар",
kill_cd = "Cooldown (сек)",
aim_smooth = "Aim Smoothness",
fly_speed = "Murderer Fly Speed",
hitbox_size = "Hitbox Size (1-20x)",
remove_hb = "Убрать хитбоксы",
diagnostic = "ДИАГНОСТИКА (F9)",
autofarm = "Auto Farm Coins",
autofarm_d = "Лимит попыток — слайдером ниже",
attempts = "Попыток на монету",
reset_coins = "Сбросить память монет",
farm_info = "ПОПЫТОК НА МОНЕТУ: %d.\nЕсли после последней попытки монета всё ещё существует —\nона помечается как плохая. Сброс — кнопкой выше.",
fly = "Fly (WASD)",
fly_d = "Полёт камерой, Space / Ctrl",
noclip = "Noclip",
noclip_d = "Проход сквозь стены",
walkspeed = "WalkSpeed",
walkspeed_d = "Своя скорость ходьбы",
speed_value = "Speed Value",
watermark = "Watermark",
watermark_d = "FPS, пинг и режим",
wm_reset = "Сбросить позицию watermark",
fullbright = "Fullbright",
fullbright_d = "Яркое освещение",
refresh_roles = "Обновить роли",
fix_col = "Починить коллизии",
save_cfg = "Сохранить конфиг",
reset_cfg = "Сбросить настройки",
uninject = "UNINJECT (конфиг сохранить)",
uninject_clear = "UNINJECT + очистить конфиг",
mode_legit = "LEGIT",
mode_medium = "MEDIUM",
mode_hvh = "HVH",
mode_desc = "legit — честно · medium — баланс · hvh — хардкор",
theme_pick = "Клик по карточке — применить тему",
lang_hint = "Язык применяется сразу ко всему меню",
apply = "Применить",
about_text = "3 режима KillAura · авто-фарм монет · ESP · KillAura\nАдмин-панель (O) · темы и языки\nСделано для комьюнити",
copy_hint = "Клик по карточке — скопировать ник",
role_lead = "Главный разработчик",
role_beta = "Бета-тестер",
press_key = "Нажмите клавишу...",
bind_cancel = "ESC — отмена · Backspace — удалить",
yes = "да",
no = "нет",
on = "вкл",
off = "выкл",
loaded = "BEST CLIENT v10.13 · загружено",
theme_toast = "Тема: %s",
lang_toast = "Язык: Русский",
roles_updated = "Роли обновлены",
cfg_saved = "Конфиг сохранён",
cfg_reset = "Настройки сброшены (перезапусти)",
wm_reset_toast = "Watermark сброшен",
coins_reset = "Память монет сброшена",
hb_removed = "Хитбоксы убраны",
no_weapon = "KillAura ON · но оружия нет",
diag_msg = "Вывод в консоль (F9)",
cols_fixed = "Коллизии восстановлены",
sec_aim = "KILLAURA · SHERIFF",
sec_melee = "KILLAURA · MURDERER",
aim_camera = "Camera Aimbot",
aim_camera_d = "Плавно доводит камеру на цель",
aim_shoot = "Auto Shoot · Camera",
aim_shoot_d = "Стрелять, когда камера наведена",
cross_enable = "Crosshair Aimbot",
cross_enable_d = "Двигает прицел (курсор), не камеру",
cross_shoot = "Auto Shoot · Crosshair",
cross_shoot_d = "Стрелять, когда прицел на цели",
cross_tol = "Порог прицела (px)",
no_mousemove = "mousemoverel не поддерживается — прицел не двигается",
aim_only = "Только мурдер",
aim_only_d = "Стрелять только в мурдера",
aim_wall = "Wall Check",
aim_wall_d = "Не стрелять через стены",
aim_fov = "FOV (градусы)",
aim_cd = "Cooldown выстрела",
aim_pred = "Prediction (сек)",
melee_enable = "Murderer Aura",
melee_enable_d = "Легит: прицел + хитбокс, без ТП и полёта",
melee_aim = "Наводить прицел",
melee_aim_d = "Двигать курсор на цель",
melee_range = "Range (дистанция удара)",
melee_cd = "Задержка удара",
melee_tp = "Teleport",
melee_tp_d = "Подлетать к цели",
no_gun = "KillAura · нет пистолета",
mode_toast = "KillAura · %s",
},
en = {
logo = "BEST CLIENT",
tagline = "v10.13 · community edition",
role_unknown = "UNKNOWN",
tab_visual = "Visual", tab_combat = "Combat", tab_hvh = "HVH",
tab_farm = "Farm", tab_move = "Movement", tab_util = "Misc",
tab_look = "Look", tab_dev = "DEV",
sub_visual = "ESP, nametags, weapons",
sub_combat = "KillAura and modes",
sub_hvh = "Hitboxes and mass actions",
sub_farm = "Automatic coin farming",
sub_move = "Fly, noclip, speed",
sub_util = "Utilities, config and players",
sub_look = "Themes and interface language",
sub_dev = "Project team",
sec_players = "Player ESP",
sec_gun = "Gun ESP",
sec_modes = "KillAura mode",
sec_aura = "Kill Aura",
sec_hitbox = "Hitbox (HVH)",
sec_actions = "Actions",
sec_coins = "Coin farm",
sec_move = "Movement",
sec_wm = "Watermark",
sec_util = "Utilities",
sec_config = "Config",
sec_players_list = "Players",
sec_themes = "Interface themes",
sec_lang = "Interface language",
sec_dev = "Developer",
sec_beta = "Beta testers",
sec_about = "About",
esp_players = "Player ESP",
esp_players_d = "Highlight players by role",
esp_tags = "Name Tags",
esp_tags_d = "Name, HP and role above head",
gun_esp = "Gun ESP",
gun_esp_d = "Highlight dropped guns",
tp_gun = "TP to gun and back",
auto_grab = "Auto Grab Gun",
auto_grab_d = "Auto-TP to a gun",
killaura = "KILL AURA",
killaura_d = "Sheriff — aim, Murderer — fly + stab",
kill_cd = "Cooldown (sec)",
aim_smooth = "Aim Smoothness",
fly_speed = "Murderer Fly Speed",
hitbox_size = "Hitbox Size (1-20x)",
remove_hb = "Remove hitboxes",
diagnostic = "DIAGNOSTICS (F9)",
autofarm = "Auto Farm Coins",
autofarm_d = "Attempt limit — slider below",
attempts = "Attempts per coin",
reset_coins = "Reset coin memory",
farm_info = "ATTEMPTS PER COIN: %d.\nIf the coin still exists after the last attempt,\nit is marked as bad. Reset — button above.",
fly = "Fly (WASD)",
fly_d = "Camera flight, Space / Ctrl",
noclip = "Noclip",
noclip_d = "Walk through walls",
walkspeed = "WalkSpeed",
walkspeed_d = "Custom walking speed",
speed_value = "Speed Value",
watermark = "Watermark",
watermark_d = "FPS, ping and mode",
wm_reset = "Reset watermark position",
fullbright = "Fullbright",
fullbright_d = "Bright lighting",
refresh_roles = "Refresh roles",
fix_col = "Fix collisions",
save_cfg = "Save config",
reset_cfg = "Reset settings",
uninject = "UNINJECT (keep config)",
uninject_clear = "UNINJECT + clear config",
mode_legit = "LEGIT",
mode_medium = "MEDIUM",
mode_hvh = "HVH",
mode_desc = "legit — fair · medium — balanced · hvh — rage",
theme_pick = "Click a card to apply the theme",
lang_hint = "Language applies to the whole menu instantly",
apply = "Apply",
about_text = "3 KillAura modes · auto coin farm · ESP · KillAura\nAdmin panel (O) · themes and languages\nMade for the community",
copy_hint = "Click a card to copy the nickname",
role_lead = "Lead Developer",
role_beta = "Beta Tester",
press_key = "Press a key...",
bind_cancel = "ESC — cancel · Backspace — clear",
yes = "yes",
no = "no",
on = "on",
off = "off",
loaded = "BEST CLIENT v10.13 · loaded",
theme_toast = "Theme: %s",
lang_toast = "Language: English",
roles_updated = "Roles refreshed",
cfg_saved = "Config saved",
cfg_reset = "Settings reset (restart)",
wm_reset_toast = "Watermark reset",
coins_reset = "Coin memory reset",
hb_removed = "Hitboxes removed",
no_weapon = "KillAura ON · no weapon",
diag_msg = "Printed to console (F9)",
cols_fixed = "Collisions restored",
sec_aim = "KILLAURA · SHERIFF",
sec_melee = "KILLAURA · MURDERER",
aim_camera = "Camera Aimbot",
aim_camera_d = "Smoothly rotates the camera to the target",
aim_shoot = "Auto Shoot · Camera",
aim_shoot_d = "Shoot when the camera is aimed",
cross_enable = "Crosshair Aimbot",
cross_enable_d = "Moves the crosshair (cursor), not the camera",
cross_shoot = "Auto Shoot · Crosshair",
cross_shoot_d = "Shoot when the crosshair is on target",
cross_tol = "Crosshair tolerance (px)",
no_mousemove = "mousemoverel is not supported — crosshair can't move",
aim_only = "Murderer only",
aim_only_d = "Shoot the murderer only",
aim_wall = "Wall Check",
aim_wall_d = "Don't shoot through walls",
aim_fov = "FOV (degrees)",
aim_cd = "Shot cooldown",
aim_pred = "Prediction (sec)",
melee_enable = "Murderer Aura",
melee_enable_d = "Legit: crosshair + hitbox, no TP/fly",
melee_aim = "Aim crosshair",
melee_aim_d = "Move the cursor onto the target",
melee_range = "Range (stab distance)",
melee_cd = "Stab delay",
melee_tp = "Teleport",
melee_tp_d = "Fly to the target",
no_gun = "KillAura · no gun",
mode_toast = "KillAura · %s",
},
}
local listeners = {}
local current = M.Config.language
if current ~= "en" then
current = "ru"
end
M.Config.language = current
function M.t(key, ...)
local pack = PACKS[current] or PACKS.ru
local value = pack[key]
if value == nil then
value = PACKS.ru[key] or tostring(key)
end
if select("#", ...) > 0 then
local ok, formatted = pcall(string.format, value, ...)
if ok then
return formatted
end
end
return value
end
function M.getLang()
return current
end
function M.onLang(fn)
table.insert(listeners, fn)
end
function M.setLang(code)
if code ~= "ru" and code ~= "en" then
return
end
if code == current then
return
end
current = code
M.Config.language = code
M.saveConfig()
for _, fn in ipairs(listeners) do
pcall(fn, code)
end
end
end
-- ═══ КЛЮЧИ РОЛЕЙ ═══
local SHERIFF_KEYS = { "gun", "revolver", "pistol", "firearm" }
local MURDERER_KEYS = { "knife", "bat", "axe", "chainsaw", "sword", "cleaver", "machete",
"scythe", "pickaxe", "wrench", "crowbar", "screwdriver", "hammer", "sabre", "spiked", "dagger" }
local function containsAny(str, list)
local lower = string.lower(str)
for _, key in ipairs(list) do
if string.find(lower, key, 1, true) then
return true
end
end
return false
end
-- ═══ РОЛИ ═══
do
local cache = {}
local lastFetch = 0
M.roleCache = cache
M.ROLE_COLORS = {
Murderer = Color3.fromRGB(255, 80, 100),
Sheriff = Color3.fromRGB(80, 155, 255),
Innocent %2local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Lighting = game:GetService("Lighting")
local HttpService = game:GetService("HttpService")
local Stats = game:GetService("Stats")
local LP = Players.LocalPlayer
if not LP then
repeat
task.wait(0.1)
LP = Players.LocalPlayer
until LP ~= nil
end
local PlayerGui = LP:WaitForChild("PlayerGui")
print("[BestClient] v10.13 · loading...")
local M = {
alive = true,
guis = {},
conns = {},
painters = {},
themeListeners = {},
binds = {},
}
local VERSION = {}
local WHITE = Color3.fromRGB(255, 255, 255)
local function track(conn)
table.insert(M.conns, conn)
return conn
end
local function new(class, props, parent)
local inst = Instance.new(class)
if props then
for k, v in pairs(props) do
inst[k] = v
end
end
if parent then
inst.Parent = parent
end
return inst
end
local function corner(inst, radius)
local c = Instance.new("UICorner")
c.CornerRadius = UDim.new(0, radius)
c.Parent = inst
return c
end
local function addStroke(inst, color, thickness, transparency)
local s = Instance.new("UIStroke")
s.Color = color
Prévia do código. Copiar e Baixar incluem o script completo.
Perguntas frequentes
Best Client inclui farm de moedas para MM2?
Sim, Auto Farm Coins está incluído para essa tarefa. Ele aparece junto dos recursos de combate, ESP e ajustes de interface no conjunto de Murder Mystery 2.
Como se chama o recurso de mira para o xerife?
O nome listado é Sheriff Aimbot. Ele fornece a parte de mira do Best Client, com Murderer Aura e HvH também presentes no conjunto de combate.
Quais recursos acompanham Auto Farm Coins?
Best Client também lista Sheriff Aimbot, Murderer Aura, HvH e ESP. O farm de moedas é combinado com mira, combate e informações visuais.
É possível ajustar a interface do Best Client?
Sim, ajustes de interface fazem parte do conjunto. Eles se referem à apresentação do menu que reúne Auto Farm Coins e as outras capacidades de MM2.
Best Client está disponível sem chave?
Esta versão de Murder Mystery 2 é apresentada como sem chave. Não há uma etapa adicional de obtenção de chave indicada para acessar o Best Client.
